Hipsters and losers seek their fortunes and pursue their weird urges while the Freak Collector weaves his cosmic traps.
Neo-Something Doom Puzzle is a playfully evil and sometimes violent book. It tells the tales of several young hipsters and losers struggling for stability in a carnivorous universe. Neuroses and bad luck weave together the ambitious journeys of the multiple protagonists. Hopes and dreams are taken apart and re-arranged in a universe full of occult horror and morbid absurdity, living symbolism and adventure. Fast-paced prose and abstract story-structure add layers of meaning to an experiment in narrative form.
Sam is a naive and neurotic young man who is bullied by his family. He bravely takes his unrealistic dream of creating video games into the working world. With no planning or experience he is in over his head and easily manipulated by multiple bosses. Those bosses in turn are in over their heads in occult pursuits with repercussions for themselves and for Sam.
Ted is a drug-damaged introvert who meets up with successful old friends for a sky-diving excursion. When bad winds blow his parachuting companions onto a haunted mountain Ted plunges in to find and rescue them. What he discovers is a world where subtle meaning manifests itself as discrete entities, time plays strange tricks on lost wanderers, and personalities are mere toys for inexplicable forces.
Other characters pursue their own ambitions via violent orgies, dangerous job-hunts, and team-building exercises gone-awry. Amongst the hostility of capitalist predators the struggling heroes also meet creatures from the void, manifestations of the universe's unknowableness, and puzzles of power to be unlocked.
Styles & Genres: Occult Horror, Absurd Comedy, Surrealism
Released: February, 2017
Stories of insanity, horror, and other kinds of fun.
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Stuff I might email you:
I write weird stories and novels. I like vivid wordplay and far-out adventures. I like to explore subtle ideas, juxtapositions, scary aspects of personal development, and just generally far-out stuff. I like Hard Art, stuff that's upsetting, but also stuff that's just fun and beautiful. That's what's fun for me, and I hope it will be fun for you too. Fun and scary.
Most of my books are independently published. I like the control. I like hiring cover artists and designing the book myself. I have worked with publishers, and I'll do so again, but I'm a very DIY kinda guy and I love the process of giving you something that's completely my own invention.
When I make electronic music I tend to use the rhythm and beat-structure of dance music, while the melodic structure is more influenced by rock, funk, and metal. I've used FruityLoops, Reason, and the powerful (and volatile) suite of music production software in Linux.
I was born in Newfoundland, Canada. I got my degree from St. Thomas University in Fredericton, New Brunswick. I've worked as a line cook, machine operator, web designer, and a bunch of other things.
I also do audio production Psymposia's weekly consciousness-expansion podcast. They're a great organization and you should check them out.
I've "re-vamped" my personal website way too many times. Usually I just want something noisy, jarring, and fun to look at. But I decided I needed something more functional so I built this content-management system in Flask, with Python. Now if I want to update it I'll just change the visuals, but the backend should be solid.
This is the main source for information about my work. Details about my books and music, my publishing history, where to buy my stuff, plus my blog and links to other cool site.
...but it's also a place to just put ridiculous things on the internet. I like internet noise. Glitch art. Broken things. So humour me by exploring it a little bit.
You can drop me a line at info [at] pattmayne [dot] com. I'll probably respond.